PIP FOO.TXT=RDR:[E]and sent a text file from the PC using an emulator called RealTerm. Result! File transferred successfully, after I'd remembered to CTRL-Z in RealTerm's input window to send the EOF marker. This means I could compile Kermit locally on the PC and send it down in small chunks, reassembling it on the Superbrain. PIP itself has a file size limit of 24K so the chunks had to be smaller than that.
ampro EQU FALSE ; Ampro Little Board (terminal required) basicns EQU FALSE ; Basic Northstar using printer port (CRT req.) bbII EQU FALSE ;BigBoard II (terminal required) brainm EQU FALSE ;Select Superbrain Main port **[obs] braina EQU TRUE ;Select Superbrain AUX port **[obs] comart EQU FALSE ;[10] Comart Communicator ; (terminal required)then import the whole lot into the B: drive of MyZ80, LASM.COM is part of the Kermit bundle so once it's all imported just typing 'LASM CPSKER' will assemble the main part. When that's done LASM CPXTYP will do the machine-specific part and tell you which machine you're compiling for.
PIP CPSKER.HEX=KER1,KER2,KER3,KER4,KER5,KER6 LOAD MLOAD.COM=MLOAD.HEX MLOAD KERM411.COM=CPSKER.HEX,CPXTYP.HEXand you're good to go! On the PC side there's very little to do other than remember that Kermit-95 is a 32bit program so only the CLI portion works. Once it's installed and run (as administrator) just
SET PORT com(x) SET SPEED 9600 SET SERVER GET-PATH \path\to\files SERVERthen everything can be driven from the Superbrain end.